Benjamín Díaz
Software Engineer
Software Engineer at Microsoft, based in Chile. Passionate about crafting software, making games, and using technology as a creative medium.
Projects

Software Engineer
Platform that allows car owners to rent their cars to other people, available in Chile and México.

GPU-Accelerated Simulations for the Web
A collection of five GPU-accelerated procedural art simulations — Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid — built with Three.js and packaged as an embeddable npm library.

Software development project
Complete E-Commerce platform for a bicycle store, including storefront, backoffice and API.

Video game
How I researched, designed, and built a complete 3D stealth game as an undergraduate research project — covering the full pipeline from concept and 3D modeling to AI, audio, and deployment.

Experiment
Flocking simulations and pattern-forming systems running as Unity compute shaders. Hundreds of thousands of agents at 60 fps.









