Multiplayer games
OsoParty
Four party games for a room full of people, each on their own phone. Drawing, trivia, categories, and hidden roles.
Software Engineer
Software Engineer at Microsoft, based in Chile. I build software, games, and creative tools, with a soft spot for nature and animals.
Software, games & creative tools
Multiplayer games
Four party games for a room full of people, each on their own phone. Drawing, trivia, categories, and hidden roles.
Creative software
A node-based material editor with live WebGPU previews and texture exports, right in the browser.
Interactive learning
A calculus app I made for my wife, with interactive graphs, practice, and a bear to keep her company.
Desktop companion
A little macOS bear that follows your cursor, reacts to touch, and lets you create your own companions.
E-commerce
A bicycle shop’s storefront, inventory, order management, and payments, built as one platform.
Product engineering
My full-stack work on a car-sharing platform, from backend services and infrastructure to the web app.
Along the way


– 2019
Learning by building and teaching.
Intern → Teaching Assistant
– 2020
Web and mobile applications while finishing university.
Engineering Intern

– 2023
Helping build a car-sharing platform from its early days.
Software Engineer

Secure software, design patterns, and application architecture.
Full Stack Engineer


– now
Working remotely from Chile.
Software Engineer → Software Engineer II
CurrentCreative coding
A place for curiosity: flocking simulations, shader experiments, procedural sounds, and a game made in an afternoon.
Browser simulations
Five browser simulations I built with Three.js and WebGL: Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid. Published as an npm library.
Try the simulationsGPU experiments
My experiments with flocking and reaction-diffusion using Unity compute shaders, with predators, prey, and competing patterns.
Procedural sound
A free web editor I built for procedural sound effects, with node graphs, waveforms, spectrograms, seeded variations, and WAV export.
An afternoon game
A small Construct 3 game about a dog eating completos and running from an angry vendor. Made in an afternoon with MS Paint sprites and sounds recorded with my mouth.
Ideas, suggestions, and feedback on my projects are welcome.
hello@benjadiaz.com
ContactCreative tools, made for your browser.
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